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TELEOPERATION & REAL-TIME 360° STEREO [Nov ‘18]

Operating a robot in a remote desert at 110 degrees. Parking a truck in a crowded lot from 1000 miles away. Repairing a server in a data center across the globe…until the vision technology catches up with the complexity and speed of the challenge, Teleoperation is still just a pretty concept.

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WHAT IF REAL-TIME REALLY WAS REAL [July ‘18]

Latency usually means something negative. When someone refers to latency it means ‘lag’, ‘delay’, ‘wait time’, or just ‘slow’. All bad. Real-time, on the other hand, has always been a positive - as in good responsiveness.

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A TALE OF TWO MARKETS [June ‘18]

The VR camera ecosystem is really a tale of two markets; social, consumer 360 video and professional cinematic 3D 360 content.

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LIGHT FIELDS AND VIRTUAL OBJECTS [May ‘18]

Light-Field Capture + Volumetric Capture + Real-Time = The Future of VR?

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AN INTRODUCTION TO VR GEOMETRY [March ‘18]

More cameras = better virtual reality capture? Or is better virtual reality linked to another concept: configuration and number of cameras.

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Read older blog posts on all things XR, stereoscopic capture and other industry topics HERE